![]() ![]() These are my first, decent at least xD, VFX. I then followed Sirhaian’s tutorial, huge shout out to him btw, and made the fire in the tutorial and other versions with different colors. ![]() I essentially wanted to be able to copy these textures into the respective channels and then generate the resulting texture to then process it in the shader.Īnyway, I ended up asking for help to a friend of mine who had Photoshop and copied what I wanted to the alpha channel. Take this portal shader for example from Couch Game Crafters, the alpha clipping, the glow mask and the deformation are optimized into a single texture in R, G and B channel respectively. If this sounds confusing, what I’m looking for is a way to compress black and white textures into a single channel, so that the game I’m developing doesn’t have to store 4x as many textures. I know you can take the currently filled channels and separate them into individual layers, however, I can’t seem to connect a layer to a channel and not have the editor mixing into the other channels, the other layers as well. Just as a follow-up, I tried Krita out and can’t seem to find a way to edit separately the different channels (RGBA) and condence them into a single texture. With incredible speed, power and precision, the award-winning software has everything you need to edit and retouch. As the only fully-loaded photo editor integrated across macOS, Windows and iPad, Affinity Photo is the first choice of millions of creative and photography professionals around the world. What are your general thoughts on this topic? The photo editor you’ve been dreaming of. The biggest bonus however is the one time payment compared to the monthly subscription of Photoshop.Įssentially my question is Affinity a viable solution as a replacement to Photoshop? Is it a good first step? Is Photoshop really the way to go? And from what I’ve seen the move and resize tool are better in Affinity, as well preview feature where you can see the effect of the brush ahead of time. I know that Affinity does not support the 3D capabilities as well as the video editing features that Photoshop posesses, but since we manipulate textures for materials and custom shaders I don’t see much use in these features. I don’t know if they are biased and I couldn’t seem to find a lot of information about how viable it is in the VFX industry other that this reddit discussion. I’ve checked this article, as well as this and this YouTube videos. That is when I found the existence of a similar software called Affinity who is “The smaller brother” of Photoshop. However, for now, for me this is just a hobby and since I’m not a student anymore the monthly subscription of Photoshop weights a lot in my pocket. The obvious standard that I see everywhere in this forum, in tutorials and even in Jason Keyser’s course to come is in fact Photoshop. portuguese guy.įirst of all, DISCLAIMER, I am totally new to this world of VFX and I might be missing something and someone might come in and say that I am totally wrong in what I am saying.Īs programmer, my experience with a raster graphics is limited to Gimp with a few simpler projects I did in college and since I want to be part of the world of VFX the question of which image editor should I use arises. Hello everyone my name is João Pedro, 24 y.o. ![]()
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